

Enough labor and youll finish with plenty of time before the freeze.

#FROSTPUNK THE LAST AUTUMN GUIDE GENERATOR#
Build the Generator in The Last Autumn scenario in Survivor Mode Iron Man (. Then as soon as the worker laws were unlocked I just rushed those to victory. This scenario is about managing your workforce since the temperature is largely an afterthought. Build the Generator in The Last Autumn scenario The Last Autumn Survivor. If you fail to do the tasks for the day, then reload autosave and try again. Very detailed for the beginning, gets less detailed for endgame.

The speed of research with that was insane. Frostpunk: The Last Autumn Hard Difficulty Guide. Even though I didnt have the manpower the properly use it, it was incredibly useful on workshops. (the order doesnt really matter that much imo)Īs soon as I could I went for the 24 hour shift. The laws were pretty simple: except for the food laws I went for all motivation boosting laws: Chapel, Evening service, Public house, House of pleasure, Bath house (built then dismantled, didnt seem worth it) for Comfortable Quarters (wood and space are not an issue), Sustain life, Overcrowding, Repatriation of bodies. When I had all of that set up and motivation was high I got to work on the generator. All of my requests in the early game were for more workers. 4 mills on wood, 2 workshops on tech, 1 medic tent, 1 public house (with brothel), 1 cookhouse (alternating workers between other buildings if I had enough food), all tents around a church. I also made tents for everyone and a church for the motivation boost.įrom that point onwards I had 1 dock on fishing, 1 dock on steel (with reloading station). With all that wood I made a cookhouse, foragers (as soon as I had the tech) and then rushed tier 2 technology for fishing. Frostpunks pre-freeze Last Autumn DLC shakes things up in new gameplay video If you click on a link and make a purchase we may receive a. On day 2 I made a medic tent and 4 sawmills. I made 1 gathering post between the wood piles to gather as much wood as possible in the 1st 2 days. The 1st building I made was a workshop with the 1st techs being sawmills and foragers. The most difficult part is the beginning. They make worrying about motivation and discontent a thing of the past. So the 1st tip would be to go for worker laws and go for them hard. Then I tried the worker laws and you can see how that went. At that point I honestly thought survivor mode would be impossible. The 1st time I played this on normal mode I went with the engineer laws and barely made it. I couldnt find many posts/videos with tips so I thought I would tell you what worked for me. So I just completed the new DLC on the hardest difficulty on day 31.
